Three-dimensional vectors
Keep scalar and vector quantities separate and state all nonzero and independence hypotheses
- Components Use one orthonormal frame and retain x,y,z order
- Magnitude Square and add all three components; normalise only a nonzero vector
- Dot product Match coordinates; use positive norms for the included angle
- Resolutes For a nonzero direction vector, the scalar resolute divides the dot product by its magnitude; the vector resolute multiplies the direction vector by the dot product divided by its squared magnitude
- Independence A homogeneous combination must force every coefficient to zero
Worked example
Decompose a=(2,1,-2) along and perpendicular to b=(0,3,0)
- \(\displaystyle \mathbf P=\frac39\begin{pmatrix}0\\3\\0\end{pmatrix}=\begin{pmatrix}0\\1\\0\end{pmatrix}\)The scalar coefficient multiplies the complete direction vector
- \(\displaystyle \mathbf R=\begin{pmatrix}2\\0\\-2\end{pmatrix},\qquad\mathbf R\cdot\mathbf b=0\)Subtract P and verify orthogonality; P+R=a.
Common mistakes
Difficulty levels
Questions about this topic
Does a·b=0 always give a right angle?+
Only if both vectors are nonzero. The zero vector has zero dot product with every vector but no direction
Does reversing b change the projection vector?+
No. It changes the signed scalar resolute, while the vector on the same line stays fixed
Are four spatial vectors necessarily dependent?+
Yes. R³ has three independent coordinate directions, so a four-vector homogeneous system has a nontrivial solution
Can I use a calculator?+
No. This topic is practised without a calculator
Which year level and chapter is this?+
Year 12, VCE Units 3 & 4, Specialist Mathematics, chapter 7: Vectors, lines and planes